![]() ![]() The tutorials felt disorganized and pandering. ![]() It always seemed like a good idea, but it never clicked for me. For many players, this was the game's entire selling point: a creative sandbox area where you can create your own games and worlds to play in. A theme park of creativityĪs far as Disney Infinity 3.0's Playsets go, I'm more impressed by what Disney has done with the game's Toybox mode. Together, these improvements create a solid action-platforming experience that, while short, can almost stand on its own apart from the rest of the game. Truth be told, the Twilight of the Republic's narrative isn't particularly memorable, but it does provide more direction than previous games, nudging players through the action with clearly defined objectives and story-driven motivation. ![]() This authentic world-building dovetails nicely with the improved combat and, of course, the storyline. Along with the buffer of Star Fox-like space missions above each planet, these worlds create a connected universe that seems far more massive in scale than it really is. Unlike on previous versions, the illusion never falters here it doesn't feel like something I could simply throw together in the game's Toybox mode. Disney Infinity 3.0 doesn't have this problem at all: The Star Wars: Twilight of the Republic Playset features four different locations from the prequel trilogy, and each one feels large and well-populated. Disney Infinity 3.0 is even better, with even more complex combos and skill sets, awesome slow-motion finishing moves and a level of polish that makes the game feel like a legitimate action platformer.Īs great as the combat upgrades are, they weren't enough to save the last version, which had its improved gameplay mechanics gutted by empty, soulless level design. The result was a much more robust combat engine with combo moves and a skill-based level system. Disney Interactive knew the first game was lacking in the action combat department, and brought in Ninja Theory (the studio behind action games like Heavenly Sword and DmC: Devil May Cry) to tune things up for version 2.0. ![]()
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